
in the air just to fall to his death - not surprisingly, it never seems to get old. That's when you hook a goon to a propane tank, shoot a hole in it, and watch the poor guy get launched 50 ft. My favorite type of kill is, what affectionately call, the dead man's rocket. Better yet, hooking two enemies together will produce kills that look like they were taken straight out of a Three Stooges short. Now imagine pulling off grapple swings, hitching to vehicles, and zipping to locations that are over a hundred yards away! Moreover, pulling enemies out from behind turrets and immediately riddling them with bullets will not only net you special kills, but is ever so satisfying. Imagine romping through 3-D environments with Bionic Commando-like abilities. Perhaps the biggest reason for the off-the-wall combat is the dual grapple hook in Just Cause 2. There are lots of different weapons to use, and delivering death in cruel and unusual ways soon becomes second nature. Thankfully, the run-and-gun action is often exceptionally fun. Some may argue that the developers tried to make the game cheesy in these regards in order to accentuate the humoristic approach the gameplay takes, but I'm here to squash those claims - the story, characters, and voice acting utterly fail. Making matters worse, the poor narrative is exacerbated by the loathsome dialogue and painful delivery. For starters, this is where you'll be introduced to the cliché characters and lowbrow plot I don't think I've ever cared less about a game's story - something about 'The Agency' hunting down a dangerous American in a nationalistic tropical island rife with pretenders to the throne. The introduction is filled with lots of things that plague the title throughout. The first 15-30 minutes of Just Cause 2 is a clear example of how not to make a video game. Unfortunately, it also comes with its fair share of unpolished bits that the abundant humor simply can't cover up completely. As such, this game is filled with hilarious combat most action gamers will really enjoy. Whether spitting death by launching rockets from a helicopter or grapple hooking a hapless enemy to a moving vehicle, you'll want to get creative in the ways you dispatch your foes. Wherever you go, you'll find all sorts of things and people to destroy.
JUST CAUSE 2 PC CONTROLS SIMULATOR
This guerilla simulator lets players raise hell in an immense open-world practically any way they want, and the results are sure to bring a smile to your face. Just Cause 2 is a tongue-in-cheek look at espionage video games. If you go into this game thinking you're going to get some seminal epic, you're in for a surprise. My question to you is, do control oddities like this bother you in games? To me, it seems like an oversight that could of been corrected with better testing perhaps.Just Cause 2 is all about running around and having fun with loads of toys and things that go boom. I mostly just wanted to get this off my chest. All in all, this is a minor problem in what is still an awesome game. I tried messing with the control options but didn't see anything to remedy my problem.
JUST CAUSE 2 PC CONTROLS PC
Wouldn't it be easier if there was no need to hold the left directional pad to enter dual wield mode and I could just pull the left trigger when I wanted to use my left hand weapon freeing up RB for grenades? It almost makes me wish I was playing on the PC so I could just map the buttons anywhere I wanted. I can't tell you how many times I've accidentally thrown a grenade when I wanted to shoot my left hand gun instead. The game has grenades mapped to the Left trigger which is also secondary fire while dual wielding. Here's the point: Instead of sprint, grenades should of been mapped to the RB button. I could just as easily ignore the sprint button and continue playing as if it never existed but that isn't the case. When you really stop to think about it, why would you ever sprint in this game when you can simply grapple to exactly where you want to go 100 times faster? Now you may be wondering why this is even a problem. At first I thought it was downright hilarious. Call it nitpicking if you will but the inclusion of a sprint button in this game is absurd. There is one oddity that I just can't seem to get over. Also note before reading that I'm playing Just Cause 2 on the 360 and if you're playing on the PC, this won't really mean anything to you. The story and voice acting are probably some of the worst I've ever seen/heard but it doesn't matter because it takes back seat to the glorious gameplay. I'm a huge fan of open world/ sandbox games so this one is right up my alley. Let me preface this post with the fact that I'm absolutely in love with Just Cause 2.
